Geometry · Topic 8 of 8
3D coordinates
Theory
You must be able to determine the x, y, and z coordinates of a specific point from a diagram representing a 3-dimensional object (like a cuboid or pyramid).
The Golden Rule: read each coordinate as how far the point is along the , then , then axis from the origin. For a midpoint or a centre, take the average of the coordinates of the two ends (or of the corners).
⚠️ Common Examiner Traps
- Order matters: always give coordinates as in that order.
- Points on the floor: a point on the base has ; a point directly above another shares its and .
- Midpoints: the midpoint of an edge is the average of its two end coordinates — halve each difference, don't guess.
- Centre of a base: the centre is the average of the base corners, which usually gives half-values.
Worked examples
Example 1
Identifying 3D Vertices
A rectangular room is modelled on a 3D coordinate system. The origin (0, 0, 0) represents the bottom-left corner of the floor. The x-axis represents the length (8 m), the y-axis represents the width (6 m), and the z-axis represents the height (3 m). State the coordinates of the ceiling corner diagonally opposite the origin.
Step 1: Travel along the x-axis to the end of the length: x = 8.
Step 2: Travel along the y-axis to the end of the width: y = 6.
Step 3: Travel up the z-axis to the ceiling: z = 3.
Answer: (8, 6, 3).
Example 2
Coordinates of a Midpoint
A cuboid sits with one corner at the origin. It measures 8 units along the -axis, 5 units along the -axis and 6 units along the -axis. Find the coordinates of the point M at the centre of the top face.
Step 1: The top face is at full height, so .
Step 2: The centre is halfway across the face in both horizontal directions — average each: and .
Answer: M is .